GraviNULL a1.0 public alpha released!
The day has come! The GraviNULL Team is proud to present the first open alpha release of GraviNULL, THE HL2 mod with Balls of Steel!
View ArticleGraviNULL: Hazardous progress report!
Progress report for the upcoming open beta. A look back on the alpha release a week ago. Last but not least, GraviNULL event Saturday!
View ArticleGraviNULL: New road, New progress
GraviNULL is back, after a few weeks break of not working on it at all, it's now back in development with a focus on the "Race" gamemode.
View ArticleGraviNULL: New release plans and footage
The beta release is getting closer, though the plans have changed once again, there's also some new gameplay footage.
View ArticleGraviNULL: First Beta release Friday!
Friday is the day GraviNULL will be re-zapping to your screens! To soften the wait, enjoy our new trailer, created by one of the GraviNULL players.
View ArticleGraviNULL b1.0 public beta released!
The GraviNULL Team is proud to present the first open beta release of GraviNULL, featuring 1 new gamemode and 3 new maps total since the alpha. Do join in on THE HL2 mod with Balls of Steel!
View ArticleGraviNULL: Play tips
Some basic and more advanced play tips on "how to hit people with balls when gravity is not your bitch"
View ArticleSet up hammer for GraviNULL Beta
This is a simple guide on how to mount the .fgd file for the needed entities, with some additional gamemode information.
View ArticleAn update, to you, the watchers mostly
I have a small question and some other things to mention, so read on!
View ArticleGraviNULL: The laser blender update(b1.1) out
The GraviNULL team presents as promised: An update containing the re-balanced hz_laserblender map seen in the previous trailer which was at the time left out of the mod.
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